Tuesday, January 26, 2010

Very Cool Improvements to Elements, the Game

As per my last entry, it should be obvious I am taken by the online game called the Elements. Well, some new spell-like cards have been coming out of late. Some are lame (the new Light spell), but others rock (Black Hole from Gravity). I have bought some (not real money, but online coins you earn by winning games), and enjoyed the newer cards.

Well, now there's a combo deal (and those who know my Magic stylings know I am mostly the Johnny-Combo-Player & a Timmy mixed in), where you can essentially have play-time acccess to these cards without having to put them in your deck.

This all starts with the Water spell, "Nymph's Tears" ( 8 Water to cast): "Turn one of your pillars into a Nymph. The element of the pillar determines the type of Nymph created". First do this to a Water (
Sapphire) pillar to get a Nymph Queen, and protect that creature with Immortality immediately. Then look at the following list I compiled to get Nymphs that you want to create. The artwork is the same with miinimal changes, but this really opens up fun possibilities.

Change Water (Sapphire) pillar into a Nymph:
Nymph Queen. 1/1. Ability (4 Water): Nymph's Tears - Turn one of your pillars into a Nymph.

Change Earth pillar into a Nymph:
Earth Nymph. 0/5. Ability (4 Earth): The target creature gains +0/+20 but cannot attack or use skills for 6 turns.

Change Air pillar into a Nymph.
Air Nymph 6/2. Ability (3 Air): Generate Unstable Gas.

Change Fire pillar into a Nymph:
Red Nymph. 1/6. Ability (3 Fire): The target creature gains +5/-5.

Change Light pillar into a Nymph:
Light Nymph. 9/9. Ability (0): All of your creatures without an ability gain "bioluminescence".

Change Dark pillar into a Nymph:
Dark Nymph. 5/5. Ability (3 Dark): The target creature is now poisoned and its skill switched to "vampire".

Change Entropy pillar into a Nymph:
Purple Nymph. 3/2. Ability (4 Entropy): Invert the attack power of the target creature.

Change Gravity pillar into a Nymph:
Gravity Nymph. 1/4. Ability (3 Gravity): Absorbs 3 quata per element from the opponent. Gain 1 life per abandoned quatum.

Change Time pillar into a Nymph:
Golden Nymph. 7/9. Ability (2 Time): You can see your opponent's hand. Draw a card.

Change Aether pillar into a Nymph:
Turquoise Nymph. 7/2. Ability (3 Aether): The target creature is now immortal (untargetable).

Change Life pillar into a Nymph:
Life Nymph. 3/7. Ability (2 Life): The target creature attacks multiple times per turn.

Change Death pillar into a Nymph:
Death Nymph. 0/4. Ability (2 Death): Poison the target creature. If the target creature dies, it turns into a malignant cell.

Also, changing the generic Quantum Pillar into a Nymph yields a random element nymph. In this way, you can get the following:
Water Nymph. 1/2. Ability (4 Water): Turn one of your pillars into a Nymph.

Enjoy. btw, Muncher, what's your logon so I can look out for your deck if I see it in the top 50?



Monday, January 25, 2010

I Just Played with Myself Online, and Beat Myself


I have been playing a free online game called Elements since that bastard Ben Brenner told me about it (http://www.elementsthegame.com/).

If you play well enough (and often enough like me), you can make the Top 50. I am now in the Top 50 at most times during the day now (depends who is online at the time). I was greatly amused, as depicted in the screen capture to the left), when I got to play against myself online (my logon there is heymondo).

Initially I did well, but that other jerk of me crushed my quanta towers (like land in Magic) and at the end of the game, just as I was about to win, out came an Improved Miracle, resetting the life points to 199. I wound up decking myself (zero cards left = a loss):

And so the game gives you a screen afterward that tells you you may wish to improve your deck. Ah, the silly fun.

Monday, January 18, 2010

Rusty Blog

I know I haven't blogged in a while, but I simply blame Facebook. It has been a mini-blog substitute, and has filled in for many of my thoughts. Any time you can get me to use fewer words at the same time, well, that's not necessarily a bad thing.

Life is still good past the eyes, which are getting into bad parts of my practical vision. Family is good. David seems to be done with unexpected operations. I continue to have fun gaming. Job is still good despite being underpaid, and just enjoying life.......