Tuesday, January 26, 2010

Very Cool Improvements to Elements, the Game

As per my last entry, it should be obvious I am taken by the online game called the Elements. Well, some new spell-like cards have been coming out of late. Some are lame (the new Light spell), but others rock (Black Hole from Gravity). I have bought some (not real money, but online coins you earn by winning games), and enjoyed the newer cards.

Well, now there's a combo deal (and those who know my Magic stylings know I am mostly the Johnny-Combo-Player & a Timmy mixed in), where you can essentially have play-time acccess to these cards without having to put them in your deck.

This all starts with the Water spell, "Nymph's Tears" ( 8 Water to cast): "Turn one of your pillars into a Nymph. The element of the pillar determines the type of Nymph created". First do this to a Water (
Sapphire) pillar to get a Nymph Queen, and protect that creature with Immortality immediately. Then look at the following list I compiled to get Nymphs that you want to create. The artwork is the same with miinimal changes, but this really opens up fun possibilities.

Change Water (Sapphire) pillar into a Nymph:
Nymph Queen. 1/1. Ability (4 Water): Nymph's Tears - Turn one of your pillars into a Nymph.

Change Earth pillar into a Nymph:
Earth Nymph. 0/5. Ability (4 Earth): The target creature gains +0/+20 but cannot attack or use skills for 6 turns.

Change Air pillar into a Nymph.
Air Nymph 6/2. Ability (3 Air): Generate Unstable Gas.

Change Fire pillar into a Nymph:
Red Nymph. 1/6. Ability (3 Fire): The target creature gains +5/-5.

Change Light pillar into a Nymph:
Light Nymph. 9/9. Ability (0): All of your creatures without an ability gain "bioluminescence".

Change Dark pillar into a Nymph:
Dark Nymph. 5/5. Ability (3 Dark): The target creature is now poisoned and its skill switched to "vampire".

Change Entropy pillar into a Nymph:
Purple Nymph. 3/2. Ability (4 Entropy): Invert the attack power of the target creature.

Change Gravity pillar into a Nymph:
Gravity Nymph. 1/4. Ability (3 Gravity): Absorbs 3 quata per element from the opponent. Gain 1 life per abandoned quatum.

Change Time pillar into a Nymph:
Golden Nymph. 7/9. Ability (2 Time): You can see your opponent's hand. Draw a card.

Change Aether pillar into a Nymph:
Turquoise Nymph. 7/2. Ability (3 Aether): The target creature is now immortal (untargetable).

Change Life pillar into a Nymph:
Life Nymph. 3/7. Ability (2 Life): The target creature attacks multiple times per turn.

Change Death pillar into a Nymph:
Death Nymph. 0/4. Ability (2 Death): Poison the target creature. If the target creature dies, it turns into a malignant cell.

Also, changing the generic Quantum Pillar into a Nymph yields a random element nymph. In this way, you can get the following:
Water Nymph. 1/2. Ability (4 Water): Turn one of your pillars into a Nymph.

Enjoy. btw, Muncher, what's your logon so I can look out for your deck if I see it in the top 50?



2 comments:

muncherw said...

I'm muncherw on there.

I have to say I really dislike the new cards. They seem overwhelmingly powerful. That Unstoppable Gas is ridiculous. But it did make me think of you.

Zing!

CounterProductive said...

Thanks, Muncher....Got a match?

I should have known on the logon. I'll keep an eye out for you. Are you in the Top 50? I drift in and out, depending on the time of day people are online.